Course Description
The scope for digital animation has exploded in recent years, with the continuing development and popularity of 2D and 3D computer games, animated film, mobile apps, science visualisation, public art and virtual reality.
As 3D viewing and augmented reality technology continues to develop, animation professionals will need to be adaptable and resilient to emerging trends and changes in this fluid, futuristic landscape.
Digital Animation aims to prepare you for a professional career in animation, by exposing you to a range of contexts and skills that will equip you to work in a range of industries. By analysing the latest technologies and approaches to animation, you'll look to the future of film-making and moving image viewer consumption in a city that prides itself on being a creative technology and entrepreneurial hub.
Course Content
This course offers or includes the following modules. The modules you take will depend on your pathway or course combination (if applicable) as well as any optional or open modules chosen. Please check the programme document (below the main image on this page) for more information.
Modules for the integrated Foundation year option are listed on the Integrated Foundation Year for Art and Design page.
Year one (Level 4) modules
- Animation and Image Making Fundamentals
- Computer 3D Modelling and Visualisation
- Coding Animation
- Motion Graphics and Sound
- Introduction to Visual and Material Culture: Design
Year two (Level 5) modules
- Real-Time Animation and Interactivity
- 2D/3D Character Animation
- Projection and Performance
- Experimental Animation
- Virtual and Augmented Reality
- Digital Animation: Contemporary Issues and Practice
- Professional Placement Year
Year three (Level 6) modules
- Animation Practice
- Professional Showreel
- Visual and Material Culture: Final Study
- Major Project
Entry Requirements
We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A Level grades CCC or above in Art, Design or a related field.
Assessment Methods
A range of summative assessment tasks will be used to assess your understanding in each module. You’ll deliver a varied and balanced collection of artefacts including (but not limited to) showreels, portfolios, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.
Additional Information
Award
BA (Hons) Digital Animation
School/s
Bath School of Design
Campus or location
Sion Hill and Locksbrook
Course length
Three years full time, or four years full time with professional placement year. Part time available.
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